![]() When deciding whether to order the PM-41 or its big, doctrinal brother, the things to keep in mind are timing and cost versus need. The only way the Soviet can win a mortar duel is by doing the impossible and getting shells to land accurately in the middle of the German teams to quickly wipe out their small squads.Ĭomparison with HM-38 120mm Mortar Squad ![]() To top it off, their special ability allows them to quickly return fire at your artillery, as well as reposition quickly. They fire slightly faster and more accurately, but cost the same, making them strictly better in almost all aspects. The German mortar team has 4 men you have 6, and will survive longer under attack. Note that the Mortar Squad cannot board transport vehicles.Īny enemy unit within firing range of the mortar team will kill them, although the large squad size makes them somewhat more durable. It does take some time for the team to reposition, aim, and then fire, however, plus the shell's travel time, so keep that in mind. The PM-41 can drop smoke to get your troops in position for an attack, or allow them to retreat safely. Nothing can shoot through a smoke cloud, aside from savvy commanders ordering cannon- and flame-armed units to attack ground. This will take a very long time, however, and smart enemies will reposition their men. A shell hitting a building will hurt everyone inside, and enough shells will demolish even the sturdiest of houses and bunkers. Simply order a barrage once they are visible. If the enemy occupies static positions, mortar shells can dislodge them. Shells landing in the middle of enemy squads will do a lot of damage, killing squad members and sometimes even wiping them off the map, but this happens only once every few shots because of the mortar's scatter and because infantry are constantly moving. When placed within range of the front line, the mortar team will automatically fire at visible enemies. -25% recharge time of the "Flare" ability.Activation: Select Ground (at least 15 meters away)Īt each Veterancy level, the Mortar Squad gains a specific set of bonuses as listed below.The team are equipped with rifles, however these are almost useless against even the most fragile infantry and so they should be kept far away from combat, but within their mortar's firing range. It is used for siege and combat support, as well as firing smoke barrages to protect friendly units and flares to reveal the enemy. The PM-41 mortar is a cheap (as much as a conscript squad) and simple artillery platform firing explosive shrapnel shells. 5.6 Comparison with HM-38 120mm Mortar Squad.Fires a slow-falling parachute flare, revealing a target area.It will only attack manually-selected targets. Prevents the unit from acquiring targets automatically.Rapidly fires 6 smoke shells at a target 15-75 meters away, concealing the entire area in smoke.Will put Fire Smoke Barrage on cooldown.Rapidly fires 4 mortar shells at a target 15-75 meters away.You can help the Company of Heroes Wiki by expanding it.
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